using MoonFramework.FSM;

namespace MoonFramework.Buff
{
    public enum BuffType
    {
        None = 0,
        Buff,
        DeBuff
    }
    
    public interface IBuff : IState
    {
        public BuffType BuffType { get; set; }
        public string BuffName { get; set; }
        public float BuffTime { get; set; }
    }
}